Generation III (english)

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Generation III (english)

Post  nace on Sun 4 Oct - 12:41

Day 0
The Third Generation Starts/ Introduction (Quest 72):
Our ancestors died finally and our latest successor is all alone. Luckily we receive a message from Tonkarius
(I also call him "The artist formerly known as Tonk" ... or "TafkaT".... sorry for the bad joke ~ nasty). Tonk asks us to visit him in his rebuilt palace.
The old ruin is gone and replaced by a new magnificent palace. Let's see what Tonk has to say.
First of all Tonk wants us to choose an occupation. He also gives us some resources.
So off we go and get a job. After that we tell him that we have done as required.
Now we can immediately pick a second occupation. Of course we tell him again that we got the job.
After all that hard work he still has something for us to do. We are to get back some belongings of our ancestors.
First thing to get back is the pieces of the amulet. They are hidden on three different places in Tonks palace:
1. The first piece: We enter the palace and take the first door to the right. In the next room we take the first door to the right again. We are in the kitchen. There we search the piece of the amulet in the fish.

2. The second piece: We go up one floor. There we go straight ahead. We choose the upper of the two doors that lie right next to each other. The piece of the amulet can be found on the edge of the basin of the left well.

3. The third piece: We go to the fourth floor. We go through the second door (count clockwise starting from the stairs) and we find ourselves in a little bed room. The piece of the amulet is on the cupboard in the very left corner of the room. (NOTE: there is also something in the middle of the cupboard, but we MUST search at the top of it)

With the three pieces in our back pack we return to Tonk who now really believes our ancestry. He hands over a letter of recommendation.
Heather Rose (still to be found in Senkel's tavern) gives us the fishing rod. Additionally she tells us that Tonk allows us to fish everywhere where we can find a jetty.
Matricia gives us the Tadamonica. Btw: She is also caring for our beloved piggy. So when we want to have it back we just have to tell Matricia.
Lorena left a note at the door of her house (still Pilou's old house): She had to go to the forbidden area. She would get in touch with us when she is back. Then she would give us one of the robbers hats.
Tombo (still to be found at the jail of the guild area) gives us the Stereocel.
With all this fashionable stuff we return to Tonk. He congratulates us on that amazing success.

Day 6
Salt and Youth (Quest 73):
Lorena is writing to us. She wants to hand over the robbers hat and awaits us in Pilou's old house.
Lorena reports that it was decided that the pupils are to be eliminated.
Just as in the last generation it is BW who has the good tips. He wants 5 phials full of water for his brothers and one "for the future" filled with water of a fountain of youth from the Teuton Area.
And wow, the border north of the swamp that leads to the area of the Teutons is finally passable. When we follow a bit of the path we soon meet Lumpik who offers us to buy some water from the fountain of youth. For a beginning we take just one bottle for 50 silver.
As soon as we bought the bottle of water we have to realize that Lumpik is a swindler. Unfortunately he wont let us pass either.
When we visit Tombo we see that the druid turned into a pillar of salt. So the druid finally got what he deserved. We ask Tombo whether we are permitted to chop off a piece of the druid. And yes, we are.
With the salt in our bag we return to Lumpik. We throw the salt into the lake right of his house. The lake turns green and Lumpik the little sissy starts to cry and we can pass.
We follow the path to the east until we reach a new express cave. There we turn to the south.
Shaurik the guard of the fountain of youth lets us pass without any problems. He even offers us some phials. With another click on the fountain we fill 6 phials with it's water.
With the phials we go to the forbidden area. The pupils still stand at the little lake where we last saw them (in Gen2). One click on the phials (in our inventory) makes the pupils drink the water. That makes them "come to their senses"
All of them disappear. We find them in Lorena's home where BW takes care of them.
A last little talk with Tonkarius will provide us with one gold and the quest is finished.

Day 12
Redemption (Quest 74):
Again we receive a message from Tonkarius. It seems that we bear the blame for an imminent war. We are to go as soon as possible to the new palace. (Note: Tonkarius is INSIDE of the palace. when you enter go into the room straight ahead. He is sitting on a throne.)
The Teutons threaten us with war because we demolished Lumpik's property. Now we should smooth over the differences with Lumpik.
Lumpik demands compensation for the damage: 9876 gold and 50 silver!!!!
Shaurik gives us a huge hint on how to get such a large sum. He encourages us to tread the path of evil. We have to decide for one way!!!! Those ways are to be described now (NOTE: We cannot change the way afterwards!!!!):

1. The Way of Strength
We have to defraud Livius and his wife Botoxine of their retirement fund. First we have to spy on them.
Tombo is enjoying his free day just in front of Livius' house. He longs for a Club Sandwich from Heather Rose.
Heather Rose gives us that very sandwich for free (yay!). Fortunately Tombo forgets everything around him when he eats such a sandwich. So we can enter Livius' house without any problems.
Livius tells us that they buried jewellery of the exact value we need. Botoxine gives away the approximate position of the little treasure by talking about Lorena's little kitten.
Lorena tells us where her kitten is buried: near a little water fall south of Livius' and Botoxine's house. When we dig there we really find the jewellery. We return to Lumpik.
Lumpik accepts the jewellery.
When we tell Tonkarius about the appeasing of the Teutons he deducts 30 OP from us as a punishment.

2. The Way of Trickery
When we choose this way we have to rob the bank of Gaul.
Tombo stands in front of the bank and longs for a Club Sandwich from Heather Rose.
Heather Rose gives it for free. Tombo forgets everything around himself and we can enter the bank without any problems.
Unfortunately we have such an innocent and honest face that the financier would remember it. So off we go and get a dog mask from Pilou.
When we are back in the bank we click on the mask in our inventory and *drum roll* ... rob the bank.
With the loot we return to Lumpik who is satisfied with it.
When we tell Tonkarius about the appeasing of the Teutons he deducts 60 OP from us as a punishment.

3. The Way of Magic
When we choose this way we have to steal a vase of the required value out of Tonkarius' palace.
First we ask Tonkarius whether he owns a vase of that value.
On the first floor we take the first door to the left and enter a room with two ponds. We find the vase in the left corner.
Here we also meet Tombo who longs for a Club Sandwich.
Heather Rose gives it for free. Tombo forgets everything around himself while eating it.
Unfortunately the vase is too heavy for us. We go to Matricia. She tells us a spell which will make the vase portable: Salmei Dalmei Adonei
We bring the vase to Lumpik.
When we tell Tonkarius about the appeasing of the Teutons he deducts 40 OP from us as a punishment.

Day 18
The Windows of Time (Quest 75):
Tonkarius sends a message. He needs a centrifuge to re-transform somebody called Moritz. He doesn't know where to find it. Maybe Stan can help?
Unfortunately Stan doesn't know what a centrifuge is. He sends us to Lorena.
We find Lorena in her house. She agrees to meet us at the temple in the forbidden area to explain the function of time windows to us.
To be able to use the time windows we have to find an egg first. Then this egg can be exchanged for other things again and again.
The egg can be found right of the portal in the east of the forbidden area.
We grab it and back we go to the temple. The big exchange starts: Choose a time window, double click on the item you want to swap and hit the OK button.
Start with the egg. Depending on which time window we use we will get different things in return. The aim is to receive a slingshot at the time window of the past (the window in the very left). Then the slingshot can be exchanged for a centrifuge at the time window of the future (the window in the very right).
With the centrifuge in our back pack we return to Tonkarius. He has to find out how it works.

Day 24
Meteor Power (Quest 76):
Tonkarius finished the analysis of the centrifugal wheel but now he needs something called "electricity" (No clue what that is?! ). Where can we get it?
Matricia's former teacher Eulalie used to deal with it in the past. In the meanwhile she became blind and lives as a beachcomber in the Roman Empire.
Instinctively we check the bridge east of Jolasius' vineyard. The bridge is fixed! (Note: Don't try to find Eulalie just because you read this walkthrough. Make sure you talked to Matricia first to tell you about Eulalie!!!)
We follow the path to the east alongside the beach until we meet Eulalie. Unfortunately she won't talk to us unless we stink heavily (no bath CA hehe muahahahahaha ~ nasty)
We return to Eulalie with a wonderful odour which is literally visible.
Eulalie tells us that she once used to experiment with the energy of falling stars. Unfortunately three ships sank because of that: the "Seawitch", the "Heavennaught" and the "Watership". When we fetch one star from each of the ships Eulalie can help us.
1. Seawitch: We find the Seawitch when we go to Livius' house. When we click on it our beloved and talented piggy will get the star for us.
2. Heavennaught: The wreck of the Heavennaught can be found in the far south west of the forbidden area. It is in the lake that separates the forbidden area from Gaul.
3. Watership: The Watership ran aground in the lake west of Lumpik's house. Again piggy will get the star for us.
With the stars in our bag we return to Eulalie. She puts them in a jar. Now we have to solve a numeric puzzle. We have to calculate with Roman numerals. NOTE: The puzzle is different for EVERYBODY!!!
(Help is near: here you find a list with Roman numerals)
NOTE2: You have to enter the solution with Roman numerals!!!!!!
When the puzzles are solved the stars become heated and the required energy develops in the jar. We report our success to Tonkarius and the quest is finished.

Day 30
Sheer Terror (Quest 77):
The Teutons are threatening our world with war again. Apprently someone died because he drank water from Lumpiks salinated lake. Again Tonkarius expects us to solve the problem.
Lumpik's lake turned into a salt desert. We are to reverse the lake's conversion.
Shaurik knows what we should do: We shall redirect water from the fountain of youth into the lake. To do that we have to construct a water supply line. The dead trees that stand everywhere in these parts can be used as pillars but we still need wooden boards. All in all we need 290 boards.
Start with the first fork of a branch northwest of the fountain of youth and work your way towards the lake. Here you see the correct sequence in which you have to click the forks of the branches:
After we built the water supply line Lumpik's lake is filled with bright water again and
all the spa visitors returned. Lumpik rewards us with 5 diamonds.
For the moment peace is kept. We visit Tonkarius to tell him that we were successfull and finish the quest.

This quest requires a lot of running around and finding certain places. Pictures of those places can be found at the bottom of this post. Every place is marked with an alphabetic character.

Day 36
Paper Chase (Quest 78):
Tombo sends us a message. The druid is still alive and wants to eliminate Horatio's ghost. We cannot allow that to happen!
After a little chat with Tombo, who is sure to notice Horatio's smell of alcohol, we receive a pigeon message.
It seems as if Horatio wants to play tag with us, he will tip Tombo off where to find him. Tombo really gets a note from Horatio that immediately goes into our inventory. The note goes as follows:
There once was a valiant hero,
who met his end too quick.
To hear this tale of great woe,
seek out the fount of Shaurik.
So, off we go to Shaurik. He tells us a story about a hero that became bogged down in the swamp while searching for treasures. It is said that his hand bones are still to be seen.
The hand can be found on the right edge of the swamp (Picture b). We click on it and receive another note. It reads as follows:
A man sought love, his heart did yearn,
he asked his Teuton sweetheart.
She said she would, but you must learn,
her tale of the apple cart.
This hints to Heather Rose.
Heather Rose tells us about a fruit farm with an apple cart. We can find the farm when we follow the path along from the swamp to the robbers hut and then turn to the west. We cross the bridge and see the farm right under the iron foundry (Picture c). There we find another note:
A secret hiding hole do find,
where once a man saved his behind.
The bad guys left all in turmoil,
our man now deals in olive oil.
That hints at Livius. He is back in front of the southern bakery selling olive oil. Once he was hiding from soldiers in a rock hole north west of his current position. We find it beneath the southern mill. (Picture d)
The next note is as follows:
Even the thickest lump
knows the merry fisherman's hump.
That's Pilou. He only gives us a very vague hint on the stoop. When you are there you can see the sun go down behind the apple trees. The place must be somewhere east of apple trees. In the end we find it just right of the fruit farm. Maybe you have to close your chatwindows to see it. (Picture e)
Again we find a paper:
Twice this man has called the hordes,
and hid his fear behind their swords.
Who's the man who made the shout?
You know what place this is about?
That surely refers to Lumpik and his threats of war. Lumpik tells us about a fir tree near the army camp of the Teutons. Once he fell out of that tree. We find the camp at the Teuton's side of the big lake north of the swamp. The fir stands right in front of it. (Picture f)
And yes, there is a new paper:
Islander, kidnapped,
his head in a sack,
trussed up all proper.
Sells good in his shack.
Goods? That must be Stan. We talk to Stan and learn that once he had indeed been kidnapped. He is sure that the sack that covered his head can still be found in the forrest far north of his tavern. We find it in the forrest north of the arena at the place where the witch npc fighter hangs around (Picture g). We click on the sack and get the next paper:
If the brilliant brother is away
all the children run astray.
So back it runs and brings them home,
never can it further roam.
This one refers to BW, who is still caring for the pupils in Lorena's (Pilou's) house. He can never walk further than to the water trough south of the house. (Picture h)
A new note is hidden underneath the trough:
Which of those came first, I beg
the chicken or the chicken egg?
It matters not but bear in mind
where she did these things first find.
We go to Lorena to ask her where she found her first egg for the windows of time. She found it east of the temple between two barrels. When we follow the path that leads to the east we will find the barrels at the very end of that path (Picture i). And again we find a note:
The first sweet kiss
filled hair and belly with bliss.
In the dark the kiss grew weak
but of the belly people speak.
The kisser is Tombo and the place is his smooching hole in Gaul. We find it in the northern area of Gaul under the lake between Gaul and the Forbidden Area (Picture j). Again a paper *sigh*:
The gentle tide breaks on the strand,
another piece of flotsam lands,
but she waits until you see
who blinded long ago did flee.
Well, we have to talk to Eulalie. That means that we have to get back to our natural odour. Means eating, working and fighting but not washing
Eulalie tells us that a box had just landed on the beach. We find the box when we follow the path along the beach to the very south. At the very end of it we find the box (Picture k) and get the next paper:
The rulers trophy
people can not see.
What's this all about?
Go and find out!
The ruler must be Tonkarius. We go to his palace and talk to him. He tells us something about a spear in the guild area (Picture l). It is easy to spot and again we get a paper (Will that paper chace never stop?!):
Once upon the banks there grew
the finest herb that ever was.
Now it grows there nevermore.
I know who did this cause.
Herbs are a strong link to Matricia. She knows which herb the text refers to (Sarsaparilla/ Sevenroot). It only grew in the Forbidden Area at a fence near a tower (Picture m). (The tower is the tower in which we once found Stan's coffee)
This time we don't find any paper but finally Horatio materializes. He refuses to stay with us unless we tell him exactly how to manage it. First we tell him to get sober. To reach that (seemingly unlikely) goal we give him the bottle of Lumpik's Wellness-water to drink by clicking on it in our inventory. Horatio gets sober. Who would have thought it?! Fortunately the empty bottle makes a perfect residence for our beloved uncle Horatio. With a further click on the empty bottle in our inventory Horatio slips into it. We pick the now filled bottle from the ground (again by clicking it) and bring it to Tonkarius.

Day 42
The Bears Unleashed (Quest 79):
Tonkarius warns us that 13 bears are hovering around in our world. Luckily he knows who will defeat them..... Yes! Of course that means us ....
After a little chat with Tonkarius he waives off one of them. We are to defeat 12 bears and Tonkarius will bother himself with the 13th.
The bears are really strong. We need some help badly. Eulalie has a good tip. She tells us about the Honeysabre. She wont tell us more before we gather all the flotsam for her. We traipse around the whole beach from north to south and find the following things:
Right next to Eulalie: A banana
Two palm trees further in the south: A log book
At the level of the tavern: A fish hook
A bit further to the west we find a wooden leg.
A bit south of the jetty we find an eye patch.
Then we find a shred of a sail.
And last but not least a plank

With the flotsam in our bag we return to Eulalie who tells us something about a pirate. For more information we have to ask a seer.
So let's go to BW. He tells us that the sabre lies in the soil under a house that had been hit by a stone. That surely means Lorena's old house. Now the question is how to remove the stone?
We talk to Lorena (She still stands in front of the temple in the forbidden area.) and she gives us nitroglycerin. That should solve the problem.
We dig a bit in the whole the nitroglycerin caused and find the honeysabre. Finally the bearhunting can start!!!
13 bears are hiding in the world of Travians. And since this is a walkthrough... erm... I guess I should tell you where to find those bears :
1. Near our own house between the mine and the tree for chopping wood.
2. Near the tavern south of the arena (where Karamix used to hang around).
3. Near the mill in the south.
4. At the entrance to Gaul.
5. In the very south of Gaul in the violet field.
6. Near the eastern border fence of Gaul when we go from the Gaulish camp to the east.
7. Near the southern brick factory (From time to time a npc fighter lingers around here )
8. Near the southern carpenter's workshop (the circular path near Livius's house).
9. After entering the Roman camp we turn into the direction of the lake and follow the path to the end.
10. West of the tavern in the Roman area (hidden behind a palm tree)
11. Near Lorena's old house.
12. At the entrance of the glacial valley in the Teuton area (in the very north east)
13. On the way to the Teuton army camp.
The 13th bear vanishes automatically after we killed the twelfth bear. Tonkarius gives us one gold for each of the bears we killed. (You surely understand that this means that we have to talk to Tonkarius after defeating the bears )

Day 48
Central Forces (Quest 80):
The time seems to be perfect for the re-transformation of our beloved piggy. To do that we need the centrifuge and a formula we get from the members of "Cocuraffle".
Tonkarius gives us a box that contains the centrifuge. Additionally he tells us the first part of the formula: the name of the travelpig
Heather Rose's part is: REDIT
Matricia's part: FACIES
Pilou's part of the formula is a number: 9,80665
Tombo's part (He stands at the bridge to the forbidden area.): VERA
Lorena knows the last part: PERIT; she also gives us her safety goggles.
Now we need a nice little place where we can erect the centrifuge. The altar where we once rescued our pig seems to be the ideal place. When we arrive at the alter we click on the centrifuge in our inventory.
Now we have to recite the formula. The correct order is: <your pig's name> VERA REDIT FACIES DISSIMULATA PERIT 9.80665
Afterwards the centrifuge needs energy. We use the star's energy in our inventory.
The centrifuge starts to rotate. Right after we report to Tonkarius a little dove delivers a new message from Tombo. He informs us that the druid has been seen in the forbidden area.
We find him in front of the centrifuge. After a little chat the druid jumps into the centrifuge. Obviously he tries to stop it.
Back to Tonkarius as soon as we can. Unfortunately we cannot do anything but sit and wait.

Day 54
End of the Pig Atmosphere (Quest 81):
We receive a message from Lorena. We are to come as soon as possible to the centrifuge.
The druid and our sweet piggy stand next to the centrifuge, but, the conversation with them is kind of strange. ... Did they exchanged their bodies?!
The pig is following us at every turn. We have to get rid of it, somehow.
What we need is a strong opponent. We had better find the 13th bear (The one we did not kill 2 quests ago.). Unfortunately the spot he appears at is determined randomly.
The search is not that easy since the travel pig bites us every time we stop. When we want to go on we have to refresh our browser first.
As soon as we find the bear we hide. The bear eats the pig and then vanishes.
We return to the centrifuge. And hooray, the druid really turns out to be our beloved but transformed piggy. He starts his way to Tonkarius's palace. He wants to meet us there again.
Once there he tells us that he regained his memory. In a few days he wants to visit the "Great Mother" to consult her. Another good thing to happen: Tonkarius proposed marriage to Lorena.

Day 60
The Happy Golem (Quest 82):
We receive 4 messages at once from our ex-pig, Karamix, Senkel and Jolasius. The latter 3 messages are not really important but our beloved ex-piggy writes that matricia will give us some new tasks. Furthermore not-anymore-piggy informs us that Cocuraffle has new members.
Matricia is to craft a golem for us. To do this she needs 77 units of clay.
As soon as we get the golem we need to get the handprints of every member of Cocuraffle on the golems body. There is just one problem: The members must be happy!
Matricia is happy and immediately gives her handprint to us. Unfortunately it is not that easy to get the other member's handprints.
We visit Eulalie and the druid in the tavern on the Roman beach. Luckily we don't have to stink this time. When we touch Eulalie and the druid we become energized.
Charged up like this we go to Stan. He has some toy monkeys he got from the windows of time, but, they are not working. Just a little touch from us and those monkeys get the power they need. Stan is happy and gives us his handprint. Additionally he gives us one of the toy monkeys.
BW could do with that monkey. He can hardly control the pupils anymore, but with the new toy calm is restored. Now we get BW's handprint and a dummy (NO, not a crash test dummy!!!)
With the dummy in our back pack (still not a crash test dummy! ) we go to Isolde. We get her handprint and a comb.
Now we go to Senkel. He is not interested in the comb but gives us his handprint anyway since he already is happy.
Off we go to Heather Rose. She has an uncorrected manuscript and searches for somebody who can correct it. Therefore we have to charge ourselves with energy again at Eulalie.
Recharged we go to Shaurik who stands in front of our house. We give him an electric shock. Now he is willed to read Heather Rose's manuscript. And of course we also get his handprint.
With the corrected manuscript we return to Heather Rose who also places her handprint on our sweet golem. Additionally she gives us her old recipe collection.
Pilou is pleased when we give the recipes to him. We get his handprint and some old grape seeds.
At the moment we don't know what to do with those seeds. So we head back to Eulalie to recharge ourselves again. Now we go to the hole where Lorena's house used to be and grab some soil. Due to our inner electricity it turns into fiery soil.
And again we go to Eulalie to recharge ourselves. After that we go to Tonkarius's palace. In the very right part of the throne room (maybe you have to minimize the chat windows) we see a lice-ridden bear. An electric shock kills all the lice and we can comb them out easily. Now we get Lorena's handprint and an invitation card.
We give the invitation card to Livius who gives us his handprint and two XXL-bottles of olive oil in return.
We give one of the bottles to Lumpik. He gives us his handprint and a barrel of water.
Finally we have enough items to return to Jolasius. He needs the grape seeds, the fiery soil and the water to replant his vineyard. Jolasius is happy and gives us his handprint. Additionally he gives us the written confirmation to call the new wine "Lorena".
Karamix gets the second bottle of olive oil (he is in Kippfix's house). He gives us his handprint and an address book in return.
Tombo is pleased about the address book. This time Tombo is to be found at the ruin near the southern grainfield where he is writing a report for Tonkarius. We get Tombo's handprint and the report for Tonkarius.
We bring the report from Tombo and the confirmation from Jolasius to Tonkarius. His handprint finally completes our golem.

Day 66
Down with the Curse! (Quest 83):
We receive a message from our former travel pig (FTP). Finally the curse can be broken. FTP awaits us in front of the divine forge in the forbidden area. (Remember: It's strange but yes, FTP looks exactly like the druid. Amazing!!! )
FTP tells us that we need the help of our ancestors. Horatio is already with us (in the vial in our inventory) but we also need our direct predecessors. Tonkarius knows where to find them (Hint: That means that we have to visit Tonkarius ).
Tonkarius tells us that we would find the remains of them in the cellar of the ruin of his "Summer Resort" and that Tombo would wait for us in front of the ruin.
The "Summer Resort" is the ruin near the southern grain field. Tombo already cleared the track to the cellar-vault for us. A simple click on the ruin and we are in.
In the cellar are some urns and coffins. We need the black urn in the northern corner (the remains of our ancestor from generation 1) and the brown wooden coffin in the southern corner (the remains of our ancestor from generation 2).
Now we return to FTP in front of the devine forge.
We have to place the golem inside the forge (on the big table right opposite of the entrance).
The golem is hungry and thirsty. We give him the last vial of water from the fountain of youth to drink and the pieces of the amulet to eat. (In case he doesn't take any further pieces of the amulet after the first one refresh your browser.)
As soon as he has digested everything he spits out the reassembled amulet. We pick it up and give it to FTP in front of the forge.
At last the curse is broken and our ancestors return into the world of the living. They stand outside of the forge. When you always dreamt of giving your ancestors a huge hug THIS is the time to do so. Just talk to them and feel the love of your family .
Tonkarius is throwing a huge party in his palace and all the NPCs are invited. The party lasts 24 hours and during that time we can eat at his palace as much as we can gulp (for free). In the meantime Senkel's tavern is closed.
Additionally we can choose a last reward: We have to choose between "time-off" (one free meal and one free drink per day on an island in the Roman camp) or a "VIP-card" (two weeks of gold club membership for free).

The curse is broken! You finished the last quest! Congratulation!!!!!!!
On day 67 we get a last message from FTP. He and some of the NPCs left the country. Tombo, Stan, Pilou, Matricia, Jolasius, Senkel and Isolde will stay with us.

That's it! You are through!! Congrats!!! That was the last quest! Good Bye


Posts : 110
Join date : 2009-09-30
Age : 34
Location : Freiburg

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